miércoles, 5 de mayo de 2010

My experiences

On this semester I liked the presentations of my own career. I think that this class could me more entretaining if it was more practical (less physics) and probably less theory. Having us study about careers we have no interest seemed like a bad aspect of the class.

lunes, 19 de abril de 2010

sábado, 17 de abril de 2010

Presentations

The first presentation we had was the "diseño industrial". In this presentation I saw how interesting was the career. Something that interested me the most was that they have drawing classes that seemed interesting. Also the programs they use for modeling buildings are very interesting and all the work they have for making prototypes are very interesting.

The second one was a presentation about architecture. To put it simple the career wasn't interesting to me, the focus of the career wasn't anything I have in mind. The focus of this career was working on a series of activities to improve the architecture or to make buildings or structures for the city.

The last presentation was about engineering in systems. This career seemed interesting in the fact that it is about computer systems. My principal focus is working on computer programming, but I have long decided that the career of INT is closer of what I have in mind.

jueves, 1 de abril de 2010

Caso 1

1.- ¿Es adecuado considerar una solución al problema de falta de capacitación en quién construye o es un asunto que no compete?
Si ya que, como mencionó el profesor, el problema se basa en que las personas que construyen las rampas no tienen un verdadero interés en las rampas y diseñan sus propios trabajos en el momento, por eso es que las rampas tienen este problema de eficiencia.

2.- ¿Qué factores deben integrar los requerimientos de las rampas?
Que tengan funcionalidad (un buen ángulo de inclinación), que no estén con una elevación del suelo, que no sean obstruidas por otras construcciones arquitectónicas y que el espacio de las rampas sean suficientes para que una persona discapacitada pueda usarlas.

3.- ¿Es competencia de los diseñadores apoyar en este caso la difusión de una cultura de equidad? ¿Por qué?
En este caso pienso que no es necesario, porque se planea crear rampas prediseñadas que cuenten con todas las características de tal forma que la falta de consideración a los discapacitados de parte de los constructores no afecta directamente el proyecto.

4.- ¿Corresponde a los diseñadores solucionar la falta de continuidad en las rampas?
Si, porque si no lo tienen entonces el discapacitado no podría subir o bajar ten fácil las rampas.

5.- ¿Cuál proyecto soluciona mejor el problema básico?
Proyecto 1 debido a que soluciona es una solución práctica a la producción de rampas.


6.- ¿Qué proyecto determino mejor sus criterios de éxito?
El proyecto 2 por su cantidad de requerimientos


7.- ¿Cuál es la solución más completa? ¿Por qué?
El del proyecto 3 debido a la consideración de todas las variables que hay en la construcción de la rampa.

8.- ¿Qué correcciones, mejoras o adiciones sugieres y qué pruebas podrías hacerle?
No se me ocurren correcciones debido a que los proyectos son muy completos por su cuenta, pero las pruebas que se pueden hacer es probarlas fuera de las calles, es decir, diseñar una pequeña banqueta con su rampa y que alguien discapacitado la use para comprobar su efectividad.

jueves, 11 de marzo de 2010

Design something

Analysis: I want to design a videogame story to design it later when I am professionally capacitated.

Research: I had been analysing the structure of a videogame's story.

Specification: It will be an action-based game, where the action would be freely controled by the gamer's action.

Problem Solving: The game could be about a guy who is accidently involved on a fight, and by a series of events has to turn into someone strong enough to fight off the challenges he will have in the future.

Presentation: The character is a high schooler who, after trying to help someone, gets involved on a fight, but by that he started a gang war between two sides, and now it is the gamer's decition which side of the gangs he'll choose, and if he/she'll be just one more of the gang, or maybe you'll get to be the leader of it.

5 areas of design

1. videogames designning
2. software design
3. computer design
4. web design
5. industrial design

domingo, 21 de febrero de 2010

Cover edited


This is the cover of my magazine changed, the PC was supposed to fit on a keyhole at the end the binary code hallway, but the keyhole was very small, and even making it bigger didn't help that much, so here it is.


And in the material from the magazine I would change it to more common issues, because it is focused on very specific problems for a public magazine

Interviews

Name: Arturo Alejos Vizcarra
Age: 50
Profession: Teacher
Description of job: Working on the basic formation of engeneers
Hardware: PC, projector, programmed calculator
Purpose of HW: Preparing and administrating online courses, projecting and realizing interactive classwork, resolving problems and experimenting with variables
Software: Office and Adobe, winplot, mathcat, mooldle
Purpose of SW: preparing working materials and homeworks, graphicating on 2D and 3D planes with different coordenates, experimenting with mathematic problems, administrating online courses.

Elsa Gabriela Loya Gonzales
Age: 48
Profession: Director of working center.
Description of job: Supports the teachers in their continuous formation
Hardware: PC and projector
Purpose of HW: Organizing work and material
Software: Office
Purpose of SW: Organizing work and material

Ana Isabel Loya Gonzales
Age: 46
Profession: Teacher
Description of job: Checking the iso of the school
Hardware: PC
Purpose of HW: Taking notes of the inspections
Software: Word and Excel
Purpose of SW: Taking notes and filling in info

Fransisco Gerardo Estavillo Chavez
Age: 46
Profession: Teacher
Hardware: PC
Purpose of HW: Mantaining notes of the students' behavior
Software: Word and Excel
Purpose of SW: Taking notes of the students' names, califications, and other notes

domingo, 31 de enero de 2010

Magazine Art.

Article: "¿La Octava Maravilla? ¡Sí, Pero También Falla!"
From: "Temas selectivos para el servicio a Computadoras"

This article was about how computers at home are very fragile in software and hardware, since a mis-connection between any part can be harmful to the computer, but besides that one important part it said was that the computers we have at home are, well, "secundary", they get errors often, and their price is low, while the big corporations have the best of the best, that are more reliable, can be fixed without stopping the activity, but are a lot more expensive.

Definitions

Six Sigma: it is a business management strategy originally developed by Motorola, USA in 1981. As of 2010, it enjoys widespread application in many sectors of industry, although its application is not without controversy. Six Sigma seeks to improve the quality of process outputs by identifying and removing the causes of defects (errors) and minimizing variability in manufacturing and business processes. It uses a set of quality management methods, including statistical methods, and creates a special infrastructure of people within the organization ("Black Belts", "Green Belts", etc.) who are experts in these methods.


Just in time: it is an inventory strategy that strives to improve a business's return on investment by reducing in-process inventory and associated carrying costs. To meet JIT objectives, the process relies on signals or Kanban (看板, Kanban?) between different points in the process, which tell production when to make the next part.


Kaizen: it is a Japanese word adopted into English referring to a philosophy or practices focusing on continuous improvement in manufacturing activities, business activities in general, and even life in general, depending on interpretation and usage.


Poka-Yoke: it is a Japanese term that means "fail-safing" or "mistake-proofing". A poka-yoke is any mechanism in a Lean manufacturing process that helps an equipment operator avoid (yokeru) mistakes (poka). Its purpose is to eliminate product defects by preventing, correcting, or drawing attention to human errors as they occur.


5 Why's: is a question-asking method used to explore the cause/effect relationships underlying a particular problem. Ultimately, the goal of applying the 5 Whys method is to determine a root cause of a defect or problem.


Takt time: it is the maximum time per unit allowed to produce a product in order to meet demand. It is derived from the German word Taktzeit which translates to cycle time. Takt time sets the pace for industrial manufacturing lines.


Wikipedia.

My desk

Since I don't really use a desk (I rather lie on my bed, which also gets messy) I decided to explain the 3 s' using the bed as basis.

First, my bed, with a lot of things over, since today I had been doing all my homeworks, anyway, there are notebooks here and then, also some sweaters, my pijamas, etc.

So... let´s get this started!

1. Sort: Well, I'll put the notebooks, pens, and stuff at one side, and clothes at the other. Well, for the first step the difference is semi-clear, but still with a little mess, as they are just divided in sections right now.

2. Store: This definetly is the best step, with this I had put my pijamas at my... shelf? (sorry, I forgot the word even in spanish, anyway), and also my notebooks at my bookshelf, while the pens and stuffs are inside my bag.

3. Shine: ... Ok I am not sure this is the 3rd, but this is the order that was said on a presentation I found in the web, since in your blackboard division there isn't any presentation about this 5 s'. Well, what I did here was just shake my covers, I didn't notice anything special from this, but again this is a bed.

After all of this there is a clear difference of the appearence of my bed, definetly more clean, now I can use my laptop easier than before.

Safety tips

(made with Dafne Martín and Ana Montes de Oca)

My career

I decided to go for the "ingeniero en tecnologías de negocios y comunicación" (I think) or INT. The reason I did this was because I wanted to go for ITIC, but they divided it into two branches, INT, and animation, and I feel that the INT is a little more complete than just animation, even though the business material would only work if I decide to make my own business (which is already on my mind).
I decided to go first on ITIC because I felt it was the closest to my dream work: working on a videogame company, either known or mine.

miércoles, 27 de enero de 2010

Robots

Well, I would make a cooking robot, which can put the ingredients in the right order at the right time by reading a colored card, which would insert a command to realize a dish.
The thing I applied about the videos was the color sensor, that could make the process more simple and faster

lunes, 25 de enero de 2010

HEWGSIG

http://www.fanuc.co.jp/en/product/robot/index.html
http://www.adept.com
http://www.densorobotics.com
Adept Quattro High-Speed Packaging-Adept Technology Inc.flv
FANUC M-410iB, M-10iA construction Products- FANUC Robotics Industrial Animaton.flv
Robots take over.flv

viernes, 22 de enero de 2010

Kanban

A Kanban is a line of manufacturing that principal's purpose is to divide the work from the supply, that is, to divide workers from the suppliers, with the only communication between themselves being a card that indicates the supplies needed to work.

An important characteristic of the Kanban is that it makes you have what you need when you need it, which increase the efficiency.

lunes, 18 de enero de 2010

Industrial Engineer

An industrial engineer is someone who is worried about the development, improvement and the quality of systems of diverse branches (like social, economical, industrial, etc.) and that creates new prototypes to improve said systems

A production line is a sequence of operations made by machines to produce one item in less time. They are divided in different stations, which helps you to divide the work more efficiently. This invention has shortened the time of production of one product on a big scale, as the division of works let the workers (or more recently machines only) to be more specialized on one activity, which is later completed by another section of the production line.